package away3d.materials { import away3d.core.utils.*; import away3d.materials.shaders.*; import flash.display.*; /** * Bitmap material with DOT3 shading. */ public class Dot3BitmapMaterial extends CompositeMaterial { private var _shininess:Number; private var _specular:Number; private var _bitmapMaterial:BitmapMaterial; private var _phongShader:CompositeMaterial; private var _ambientShader:AmbientShader; private var _diffuseDot3Shader:DiffuseDot3Shader; private var _specularPhongShader:SpecularPhongShader; /** * The exponential dropoff value used for specular highlights. */ public function get shininess():Number { return _shininess; } public function set shininess(val:Number):void { _shininess = val; //_specularPhongShader.shininess = val; } /** * Coefficient for specular light level. */ public function get specular():Number { return _specular; } public function set specular(val:Number):void { _specular = val; //_specularPhongShader.specular = val; } /** * Returns the bitmapData object being used as the material normal map. */ public function get normalMap():BitmapData { return _diffuseDot3Shader.bitmap; } /** * Returns the bitmapData object being used as the material texture. */ public function get bitmap():BitmapData { return _bitmapMaterial.bitmap; } /** * Creates a new Dot3BitmapMaterial object. * * @param bitmap The bitmapData object to be used as the material's texture. * @param normalMap The bitmapData object to be used as the material's DOT3 map. * @param init [optional] An initialisation object for specifying default instance properties. */ public function Dot3BitmapMaterial(bitmap:BitmapData, normalMap:BitmapData, init:Object = null) { if (init && init.materials) delete init.materials; super(init); _shininess = ini.getNumber("shininess", 20); _specular = ini.getNumber("specular", 0.7); //create new materials _bitmapMaterial = new BitmapMaterial(bitmap, ini); _phongShader = new CompositeMaterial({blendMode:BlendMode.MULTIPLY}); _phongShader.addMaterial(_ambientShader = new AmbientShader({blendMode:BlendMode.ADD})); _phongShader.addMaterial(_diffuseDot3Shader = new DiffuseDot3Shader(normalMap, {blendMode:BlendMode.ADD})); //add to materials array addMaterial(_bitmapMaterial); addMaterial(_phongShader); //addMaterial(_specularPhongShader = new SpecularPhongShader({shininess:_shininess, specular:_specular, blendMode:BlendMode.ADD})); } } }