package away3d.extrusions{ import away3d.core.math.Number3D; import away3d.core.base.*; import away3d.containers.ObjectContainer3D; import away3d.materials.ITriangleMaterial; /** * Class Mirror an Object3D geometry and its uv's * */ public class Mirror{ private static var Axes:Array = ["x-", "x+", "x", "y-", "y+", "y", "z-", "z+", "z"]; private static function validate( axe:String):Boolean { for(var i:int =0;i