package away3d.events { import away3d.animators.PathAnimator; import flash.events.Event; public class PathEvent extends Event { static public var CYCLE:String = "cycle"; static public var RANGE:String = "range"; static public var CHANGE_SEGMENT:String = "change_segment"; public var pathanimator:PathAnimator; public function PathEvent(type:String, pathanimator:PathAnimator) { super(type); this.pathanimator = pathanimator; } } }