package away3d.events { import away3d.containers.*; import away3d.core.draw.*; import away3d.materials.*; import away3d.core.base.*; import flash.events.Event; /** * Passed as a parameter when a 3d mouse event occurs */ public class MouseEvent3D extends Event { /** * Defines the value of the type property of a mouseOver3d event object. */ public static const MOUSE_OVER:String = "mouseOver3d"; /** * Defines the value of the type property of a mouseOut3d event object. */ public static const MOUSE_OUT:String = "mouseOut3d"; /** * Defines the value of the type property of a mouseUp3d event object. */ public static const MOUSE_UP:String = "mouseUp3d"; /** * Defines the value of the type property of a mouseDown3d event object. */ public static const MOUSE_DOWN:String = "mouseDown3d"; /** * Defines the value of the type property of a mouseMove3d event object. */ public static const MOUSE_MOVE:String = "mouseMove3d"; /** * The horizontal coordinate at which the event occurred in view coordinates. */ public var screenX:Number; /** * The vertical coordinate at which the event occurred in view coordinates. */ public var screenY:Number; /** * The depth coordinate at which the event occurred in view coordinates. */ public var screenZ:Number; /** * The x coordinate at which the event occurred in global scene coordinates. */ public var sceneX:Number; /** * The y coordinate at which the event occurred in global scene coordinates. */ public var sceneY:Number; /** * The z coordinate at which the event occurred in global scene coordinates. */ public var sceneZ:Number; /** * The view object inside which the event took place. */ public var view:View3D; /** * The 3d object inside which the event took place. */ public var object:Object3D; /** * The 3d element inside which the event took place. */ public var element:Object; /** * The draw primitive inside which the event took place. */ public var drawpri:DrawPrimitive; /** * The material of the 3d element inside which the event took place. */ public var material:IUVMaterial; /** * The uv coordinate inside the draw primitive where the event took place. */ public var uv:UV; /** * Indicates whether the Control key is active (true) or inactive (false). */ public var ctrlKey:Boolean; /** * Indicates whether the Shift key is active (true) or inactive (false). */ public var shiftKey:Boolean; /** * Creates a new MouseEvent3D object. * * @param type The type of the event. Possible values are: MouseEvent3D.MOUSE_OVER, MouseEvent3D.MOUSE_OUT, MouseEvent3D.MOUSE_UP, MouseEvent3D.MOUSE_DOWN and MouseEvent3D.MOUSE_MOVE. */ public function MouseEvent3D(type:String) { super(type); } /** * Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original. */ public override function clone():Event { var result:MouseEvent3D = new MouseEvent3D(type); result.screenX = screenX; result.screenY = screenY; result.screenZ = screenZ; result.sceneX = sceneX; result.sceneY = sceneY; result.sceneZ = sceneZ; result.view = view; result.object = object; result.element = element; result.drawpri = drawpri; result.material = material; result.uv = uv; result.ctrlKey = ctrlKey; result.shiftKey = shiftKey; return result; } } }